Accessibility is the core idea of these two games, not an add-on. Each one can be played with a finger or with your face, and a hands-free mode lets you start, play and replay a run without ever touching the screen. This matters to players with limited hand mobility, and the games stay fun for everyone.
Ways to play
| Way to play | Blinky Run | Aqua Escape |
|---|---|---|
| Finger | Tap anywhere to jump. No camera needed. | Tap anywhere to swim up. No camera needed. |
| Eyes | Blink on purpose, a little longer than usual, to jump. | Not available. |
| Mouth | Open your mouth to jump. | Open your mouth to swim up; the fish mirrors your mouth. |
| Hands-free | Pick a mode and start a run with your eyes or mouth, without touching the screen. | Keep your mouth open for a second to start a run or to play again. |
| Calibration | A 5-second practice: blink (or open your mouth) 3 times to make Blinky jump. The detection adapts to you. Redo it any time in Settings. | A quick warm-up of three openings tunes the detection to your face. |
The course and the rules are the same in every mode. The start is easy, then the pace builds up, so a player using their eyes or mouth faces the same game as a player using a finger.
The daily challenge, for everyone
Each game has one daily course, the same for everyone. Reaching the daily goal grows your streak, and streaks unlock rewards at 3, 7 and 14 days. Any normal run that passes the day’s goal also completes the daily challenge, on iPhone, iPad and Android, so you never need a special mode to keep your streak. In Aqua Escape the Daily Dive has two goals, one with the finger and one with the mouth; reaching either keeps the streak going.
Privacy of the camera
Face detection runs entirely on your device, in real time. Camera images are never saved and never sent, and face data is never used for advertising or analytics. The finger mode never uses the camera. Details are in the privacy policy.
Get the games
- Blinky Run: App Store · Google Play
- Aqua Escape: App Store · Google Play
Tell us what would help
This is a solo project and feedback shapes it. Write to us through game support.